Level Designer
Location
Remote, CA
Salary
47500 - 77500 a year (Cape Verdean Escudos)
Description
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE
We’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great-level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.
\n- Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences
- Following existing metrics and standards for maps, and helping create and maintain those standards
- Maintaining existing maps, by investigating and responding to reported issues
- Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.
- Incorporating Duality thinking into map experiences and architecture
- Developing compelling team combat areas through rapid gray box prototyping
- Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments
- Contributing to concept, direction, and gameplay designs for all Mountaintop projects
- Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes
- Inventing, extending, and maintaining design processes, tools, and workflows
- Contributing to a team culture that prides itself on excellence, innovation, trust, and respect
- A love for playing and making amazing games
- One shipped game title or equivalent map experience
- Experience creating maps for competitive FPS multiplayer games
- Demonstrated ability to analyze and critique maps from a competitive shooter design perspective
- Self-motivated and eager to contribute in many different areas of development
- Excellent verbal and written communication skills
- Experience working with Unreal Engine 4 or 5
- Familiarity with all aspects of FPS map creation in a production environment
- Passion for competitive first-person shooter genre
- Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)
- Experience with Source engine
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Job type:
Remote job
Tags
- design
- game
- designer
- digital nomad